Leaf The Rest For Later

Overview

When the board is reset, the total number of refresh pegs present is increased by a fixed amount. Despite the larger pool of refresh pegs available on the board, each refresh event will only bring back a limited number of pegs. Historically this item was introduced in Update 0.9.25. In a later rework the behavior was changed to refresh 5 pegs at a time instead of 4, and a subsequent rework set the mechanic to refresh a percentage of pegs (minimum 5) — these version changes adjusted the balance between more refresh targets and a capped number of revivals.
Practical implications and usage:
- The item increases the chance that your shot will hit a refresh peg because more refresh pegs appear on the board, which is useful for builds that rely on triggering board-wide resets or chaining refresh interactions.
- Each refresh event revives only a fixed maximum number of pegs (the item’s MAX_PEGS_REFRESHED value). Extra refresh pegs beyond that maximum remain on the board but do not increase the number of pegs restored per refresh.
- The added refresh pegs (the MAX_PEGS_REFRESHED_ADD amount) make it easier to repeatedly trigger refresh effects without guaranteeing a large revival each time; this favors strategies that want consistent, small renewals rather than occasional large respawns.
- Combine this modifier with effects that benefit from hitting refresh pegs (score multipliers, healing or buff triggers tied to refresh) to capitalize on the increased target density while accounting for the cap on revived pegs.
- Be aware of the version differences when comparing runs: earlier versions refreshed a flat number of pegs (4 → later 5), while later adjustments used a percentage-based refresh with a guaranteed minimum, which changes how many pegs actually return on large or small boards.
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