Mask of Joy

Overview

The mechanical effect is straightforward: when you apply a positive status effect to yourself, the amount applied is increased by a fixed integer value. In the game data this increase is represented by the variable JOY_INC; the common concrete implementation adds +1 to the value applied when a buff is granted. The benefit applies to each distinct application event, so rapid, repeated small buffs scale well with this relic.




Practical notes and interactions:
- The relic only affects positive status effects applied to yourself; it does not increase buffs applied to allies or enemies.
- It stacks additively with the base buff amount: multiple-sources that grant several stacks at once will have that total increased by the relic’s fixed amount per application event.
- Because the boost is per application event, high-frequency low-value buff sources gain disproportionately large benefit compared to infrequent high-value buffs.
- The relic is generally useful in most runs; it is poor value only if your run has no reliable way to gain self-buffs (for example, certain builds or characters that lack buff generation).
- Combine
Mask of Joy with effects that duplicate or replay buff applications (refresh, repeat, or multi-hit mechanics) to maximize total buffed value over a fight.
Other entities of this type
- A Bad Slime
- A Good Slime
- Added Advantarge
- Adventurine
- Alchemist's Cookbook
- Alien's Rock
- Aliensrock
- Ambidextionary
- Ambiguous Amulet
- An Apple A Day
- Ancient Fleece
- Ancient Meteorite
- Au Auger
- Axe Me Anything
- Bad Cheese
- Bag of Orange Pegs
- Balladroit
- Ballpeen Hammer
- Basalt Toadem
- Basic Blade
- Bastion Reaction
- Beckoning Crit
- Beleaguered Boots
- Betsy's Hedge
... +167 (see sidebar for full list)