Perfect Forger

Overview

The relic's mechanical effect is: whenever an upgradeable orb is added to your deck, upgrade it once and take a fixed amount of damage (shown in-game as FORGE_DMG). This applies to orbs gained from events (including Strange Mirror), purchases, or other sources that add orbs to your bag. The damage is applied per orb added, so multi-orb rewards or duplicating events can cause multiple instances of self-damage.

Practical notes and strategy:
- The relic deals self-damage each time an upgradeable orb is added; plan for that cumulative cost when choosing rewards or event options.
- Do not duplicate all orbs with the Strange Mirror event unless nearly all are already level 3 or otherwise unupgradable, since duplicating numerous upgradeable orbs can immediately kill you.
- If you are not low on HP, always take
Perfect Forger when offered; its upgrades can outpace the occasional HP loss over a run.
- The relic was introduced in v0.8.28 and has received balance changes since; in later versions its self-damage was increased (notably from 4 to 6 in a subsequent patch), so account for the current FORGE_DMG shown in-game when evaluating risk.
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