Solid Super Coolant

Overview
Solid Super Coolant is the in-game solid form of the coolant known as 
The reason Solid Super Coolant cannot be produced or handled by players is physical and mechanical: the actual freezing point of Super Coolant is recorded as −1 K in available data, meaning it cannot be solidified by any in-game cooling method. No player-operated device in the base game, including the Thermo Aquatuner, can reach temperatures low enough to freeze Super Coolant to a solid state. Because the game’s cooling equipment cannot achieve the required extreme sub-zero temperature, the solid form never occurs during normal play and cannot be obtained or manufactured through standard mechanics.
Solid Super Coolant is referenced in multiple language sources and appears as an element id in the code, which explains why it shows up in data dumps, mod lists, or debug views. Some bug reports and changelogs note the type classification issue (Manufactured Material vs. Liquefiable), and community wikis list the term to document this inconsistency.
Practical notes and implications:
- Solid Super Coolant is not obtainable in standard gameplay; attempts to create or harvest it will fail because the necessary temperature (below absolute zero as recorded) is unreachable.
- The Thermo Aquatuner cannot produce temperatures low enough to solidify Super Coolant; thus no base engineering strategy will produce the solid form.
- Because it is a data-only artifact, Solid Super Coolant has no normal in-game interactions (cannot be pumped, stored, or used in recipes/buildings).
- Modders who change Super Coolant properties or introduce extreme cooling may be able to enable a solid phase; otherwise, treat Solid Super Coolant as an inaccessible placeholder.
- The entry’s incorrect material type (Manufactured Material) has been noted; if treating game files directly, be aware that the item’s metadata may not match expected liquefiable behavior.
Solid Super Coolant therefore functions as a documented oddity in the game’s element list rather than a usable resource. It is useful to know about only for debugging, modding, or when examining raw game data; it does not affect ordinary colony planning or resource management.