Orbert's Story

Overview


Practical notes and usage considerations:
Orbert's Story directly improves both quantity and quality of rewards from "?" nodes, making exploration of unknown nodes more lucrative.
- In its current form (post-change), players receive a guaranteed chest on every fourth "?" node entered while the modifier is active; this can be used to plan route choices around "?" density.
- The increased rare relic chance stacks multiplicatively with other sources of rarity increases; prioritize this modifier when you seek relic upgrades.
- If a player dislikes the particular "?" encounter they were assigned, the game allows exiting and continuing to reroll the "?" encounter; this is possible but reduces the intended run experience and is not recommended for regular play.
- The name and sprite art reference Treasure Island theming: the asset name "treasure_island" and the pun on "Robert's Story" tie the modifier to classic treasure-hunting motifs.
Other entities of this type
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- Added Advantarge
- Adventurine
- Alchemist's Cookbook
- Alien's Rock
- Aliensrock
- Ambidextionary
- Ambiguous Amulet
- An Apple A Day
- Ancient Fleece
- Ancient Meteorite
- Au Auger
- Axe Me Anything
- Bad Cheese
- Bag of Orange Pegs
- Balladroit
- Ballpeen Hammer
- Basalt Toadem
- Basic Blade
- Bastion Reaction
- Beckoning Crit
- Beleaguered Boots
- Betsy's Hedge
... +167 (see sidebar for full list)