Airborne Critter Trap
Overview
Airborne Critter Trap is a building in 
This requirement is stated consistently in every available localization: English, Korean, Russian, Chinese (Simplified), Japanese, German, Spanish, Italian, French, Portuguese (Brazil), and Polish. Each translation communicates the same operational constraint that the device must be armed before it will perform its intended role.
Practical implications for gameplay are limited by the available documentation, which gives no further technical details, timing, activation method, interaction effects, or consequences of arming. Because the documented fact is narrowly scoped, players and builders should treat the Airborne Critter Trap as a building that will not operate immediately upon placement and plan to perform whatever arming action the game interface provides (for example, selecting an “arm” or “prepare” command) before expecting it to capture critters.
- The only documented requirement: the Airborne Critter Trap must be armed/prepared prior to use.
- All official localizations confirm this same requirement without additional operational detail.
- No information on how to arm, what resources or conditions are required, or what the trap does after arming is provided in the available texts; consult the in-game interface or other in-game help elements for the concrete arming action and subsequent behavior.
References to this (1)
Other entities of this type
- Acoustic Art Panel
- Aero Pot
- Airborne Critter Bait
- Airborne Critter Condo
- Airborne Critter Lure
- Airflow Tile
- Algae Distiller
- Algae Terrarium
- Amber Fossil
- Anatomy Poster
- Ancient Specimen
- AND Gate
- Anti Entropy Thermo-Nullifier
- Apothecary
- Arcade Cabinet
- Artifact Analysis Station
- Artifact Transport Module
- Atmo Sensor
- Atmo Suit Checkpoint
- Atmo Suit Dock
- Atmo Switch
- Auto-Sweeper
- Automated Notifier
- Automatic Dispenser
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