Automated Notifier

Overview

Its configuration panel lets you set the notification’s title, hover text, visual and audio style, and whether the game should pause or zoom to the building when the alert appears. This makes it useful for monitoring critical colony conditions without constantly watching every subsystem.
Practical uses include calling attention to events such as overheated machinery, full storage, low resources, or any other automation-driven condition the colony wants to track. Because the building is focused on notification design rather than control logic, it is most effective when paired with sensors, logic gates, or other automation components that detect the condition you care about.
- Name: sets the notification title shown to the player.
- Tooltip: sets the hover text for the notification.
- Type: selects the notification’s visual and audio style.
- Pause: pauses time when the notification appears if enabled.
- Zoom: moves the camera to the building when the notification appears if enabled.
The 
Other entities of this type
- [DEPRECATED] Steam Turbine
- Acoustic Art Panel
- Aero Pot
- Airborne Critter Bait
- Airborne Critter Condo
- Airborne Critter Lure
- Airborne Critter Trap
- Airflow Tile
- Algae Distiller
- Algae Terrarium
- Amber Fossil
- Anatomy Poster
- Ancient Specimen
- AND Gate
- Anti Entropy Thermo-Nullifier
- Apothecary
- Arcade Cabinet
- Artifact Analysis Station
- Artifact Transport Module
- Atmo Sensor
- Atmo Suit Checkpoint
- Atmo Suit Dock
- Atmo Switch
- Auto-Sweeper
... +534 (see sidebar for full list)