Ceiling Trim

Overview





Practical notes and interactions:
- Use
Ceiling Trim to keep single tiles free of intermittent natural coverage; it is especially effective against regolith that falls during Meteor Showers because the build order persists after the tile is cleared, causing duplicants to dig again if more material lands there.
- Because the trim never actually builds on a blocked tile, it does not consume materials or produce a constructed object; it only creates a task for duplicants.
Ceiling Trim is commonly applied above utilities or sky-dependent devices (space scanners, telescopes, space-exposed sensors) to preserve their required sky view and maintain scan or sensor quality.
- Place
Ceiling Trim on a tile and leave the order queued if you expect repeated natural obstruction; duplicants will automate the clearing without further player intervention.
Ceiling Trim can be used strategically to ensure airflow-allowing tiles (like Mesh or Airflow Tiles) remain functionally unblocked for machines that care about sky exposure, since duplicants will remove blocking natural tiles even if those tiles would otherwise allow airflow.

Other entities of this type
- Aero Pot
- Airflow Tile
- Amber Fossil
- AND Gate
- Atmo Sensor
- Automated Notifier
- Automatic Dispenser
- Automation Broadcaster
- Automation Receiver
- Automation Ribbon
- Automation Ribbon Bridge
- Automation Wire
- Automation Wire Bridge
- Blank Canvas
- BUFFER Gate
- Bunker Door
- Bunker Tile
- Carpeted Tile
- Critter Sensor
- Cycle Sensor
- Drywall
- Duplicant Checkpoint
- Duplicant Motion Sensor
- FILTER Gate
... +66 (see sidebar for full list)