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Critter Drop-Off

Overview

Critter Drop-Off is a relocation point used to release captured Critters. Duplicants automatically carry any captured animals to a Critter Drop-Off so they can be released there. This makes the Critter Drop-Off the in-game destination for releasing critters that duplicants have captured during hunting, herding, or transport tasks.

The purpose of a Critter Drop-Off is exclusively to serve as a release point: when a duplicant has a captured Critter, they will deliver it to a Critter Drop-Off rather than leaving it elsewhere. Because Duplicants perform this action automatically, Critter Drop-Offs act as the primary player-controlled locations for returning critters to the world without direct micromanagement of each individual duplicant.

Practical notes and implications:

  • A Critter Drop-Off functions as the endpoint for captured critters; placing one defines where Duplicants will bring animals they have captured.
  • Because the delivery is automatic, a Critter Drop-Off can be used to concentrate releases in a chosen area rather than having critters released randomly across the map.
  • Multiple Critter Drop-Offs can be used to control multiple release locations; Duplicants will use a drop-off as the relocation point for the release action.
  • The Critter Drop-Off is specifically associated with releasing captured critters and does not itself capture or house animals; it is a relocation point rather than an enclosure.
  • Use Critter Drop-Offs to manage where animals re-enter the environment after capture, simplifying control over wildlife movement and population redistribution.

No additional building behavior, resource costs, or detailed mechanics are described in the available sources; the essential and authoritative function is that Duplicants bring captured Critters to these relocation points to release them.

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