Critter Feeder
Overview
The Critter Feeder is a storage building used to supply food and materials to eligible critters. When stocked, it gives nearby critters a consistent food source, which keeps them closer to the feeder and reduces wandering. This makes it useful for corralling animals in a controlled area, especially when you want them to stay near ranching infrastructure rather than roaming through the colony.
Only certain critters can use a Critter Feeder: 



A few critters do not use the Critter Feeder at all. 






Food stored in a Critter Feeder can still go stale over time. If left inside long enough, it will eventually turn into Rot Pile, so the feeder is not a safe long-term pantry for perishable foods. This makes it better suited to supplying critters with stable, expendable feedstock than to storing valuable food indefinitely.
- Critters tend to stay near their food source, so placing a feeder in or near a ranch helps keep them from wandering far.
- A stocked feeder can make enclosures easier to manage because critters spend more time near the desired area.
- The feeder’s storage behavior is handled by the Storage errand, not the Supply errand.
- Because the building only holds selected materials, it can be used to tailor diets for different critter species.
- Perishable food placed inside will eventually spoil into Rot Pile, so avoid loading it with anything you do not want to lose.
Other entities of this type
- [DEPRECATED] Steam Turbine
- Acoustic Art Panel
- Aero Pot
- Airborne Critter Bait
- Airborne Critter Condo
- Airborne Critter Lure
- Airborne Critter Trap
- Airflow Tile
- Algae Distiller
- Algae Terrarium
- Amber Fossil
- Anatomy Poster
- Ancient Specimen
- AND Gate
- Anti Entropy Thermo-Nullifier
- Apothecary
- Arcade Cabinet
- Artifact Analysis Station
- Artifact Transport Module
- Atmo Sensor
- Atmo Suit Checkpoint
- Atmo Suit Dock
- Atmo Switch
- Auto-Sweeper
... +534 (see sidebar for full list)