Critter Morphs
Overview
Critter Morphs are the variant forms within a critter species that can be selected, bred, or produced through the Critter Flux-O-Matic. Many species have a base morph and one or more alternate morphs, with the alternate forms often tied to the same breeding logic used for egg chances. The game treats morph selection as a weighted process: each critter has normalized breeding weights that are adjusted by modifiers and then re-normalized, so the current conditions of a critter directly affect which morphs it can produce or become.
The Critter Flux-O-Matic is the main building associated with Critter Morphs. When first discovered, it is inactive and must be manually activated by a duplicant. Before the story trait is completed, the machine is used for scanning: it must be fed species data from five different species, and only base morphs contribute to progression. Once five species have been scanned, the story trait is complete, granting a Keepsake reward and unlocking Gene Manipulation Mode. The machine is 3-by-4 cells in size, with the lower-left cell used for input and the lower-right cell for output.
In scanning mode, critters placed in the machine are held for 15 seconds and then returned. A critter of a species that has not yet contributed data advances the story trait; scanning additional critters of the same species still works, but does not add progression. The interface shows progress as a five-part circular indicator. In Gene Manipulation Mode, scanning works differently: variant morphs can still be scanned, but they are simply processed and returned with no effect. Scanning a base morph instead converts it into a random variant morph of its species, using only the morphs that the critter could currently lay as eggs, excluding the base morph itself. After a successful morph, the machine enters a 540-second cooldown.
The morphing rules differ by species, but the same general pattern applies: the current breeding weights determine what the critter can become. Examples include 


A useful interaction is that Critter Drop-Offs can help move critters into the machine, and a Critter Pick-Up can be used to call otherwise non-wranglable critters toward it. Before update U51-595164, babies could not be auto-wrangled by the Critter Pick-Up or the older Critter Drop-Off behavior.
Other critter buildings interact with morphs indirectly. Critters in a Stable with access to a Critter Fountain will drink 