Critiqualibrium

Overview

When an orb is drawn, if the orb's base damage is greater than its crit damage, the board contains BALANCED_CRITS_AMOUNT fewer crit_peg. If the orb's base damage is less than or equal to its crit damage, the board contains BALANCED_CRITS_AMOUNT additional crit_peg.
Practical notes and interactions:
- The effect triggers on orb draw, so its impact depends on which specific orb is drawn rather than the entire hand or deck composition.
- The comparison uses the orb's numeric base damage versus its crit damage; equal values are treated as the latter case (crit_peg increase).
- Because the change is a flat addition or subtraction of BALANCED_CRITS_AMOUNT crit_peg, the effect can both reduce and increase opportunities for critical hits depending on orb design. Use it to balance decks that rely on high base-damage orbs (to reduce crit pegs) or decks that rely on crit-focused orbs (to increase crit pegs).
- The effect only alters the number of crit_peg present on the board at draw time; it does not directly change the orb's own damage values or other peg types.
Other entities of this type
- A Bad Slime
- A Good Slime
- Added Advantarge
- Adventurine
- Alchemist's Cookbook
- Alien's Rock
- Aliensrock
- Ambidextionary
- Ambiguous Amulet
- An Apple A Day
- Ancient Fleece
- Ancient Meteorite
- Au Auger
- Axe Me Anything
- Bad Cheese
- Bag of Orange Pegs
- Balladroit
- Ballpeen Hammer
- Basalt Toadem
- Basic Blade
- Bastion Reaction
- Beckoning Crit
- Beleaguered Boots
- Betsy's Hedge
... +167 (see sidebar for full list)