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齐射

类别炮塔
salvo
类别
炮塔
行星
塞尔普洛
占地面积
2x2
版本记录

''This section is incomplete.'' {| class="fandom-table" !'''Update'''

!'''Changes'''
Unknown build
Added.
-
Version 6.0, unknown builds
  • Build time decreased (3.46 seconds → 3.33).
  • Build cost changed: ** Copper cost decreased (105 → 100). ** Graphite cost decreased (95 → 90).
  • Fire rate decreased (1.58 shots per second x 4 shots (6.32 shots per second overall) → 6.15).
  • Silicon ammo: ** Damage increased (9 → 12). ** Fire rate bonus increased (+40% → +50%).
  • Description changed: ** Old description: "A larger, more advanced version of the Duo turret. Fires quick salvos of bullets at the enemy."
    ** New description: "Fires quick salvos of bullets at enemies."
    Version 7.0, Build 127
  • Build time decreased (3.33 seconds → 3).
  • Build cost changed: ** Graphite cost decreased (90 → 80). ** Titanium cost decreased (60 → 50).
  • Range increased (18.75 blocks → 23.75).
  • Fire rate increased (6.15 shots per second → 7.05).
    Version 7.0, Build 127.2
    Fire rate increased (7.05 shots per second → 7.74).
    -
    Version 7.0, Build 130
  • Pyratite ammo: ** Damage increased (11 → 16). ** Gained 10 area damage spanning 2.7 tiles.
    ** Ammo multiplier increased (2x → 5x).
    Version 7.0, Build 136
  • Copper ammo: ** Damage increased (9 → 11).
  • Graphite ammo: ** Damage increased (18 → 20).
  • Silicon ammo: ** Damage increased (12 → 15).
  • Pyratite ammo: ** Damage increased (16 → 18).
    ** Area damage increased (10 → 12).
    Version 7.0, Build 142
    Now consumes 1 ammo per bullet rather than per burst, making ammo consumption 4x faster.
    -
    Version 7.0, Build 144.2
    Sprite changed from File:Salvo old.png to File:Salvo.png
    -
    Version 8.0, Build 147
    Graphite ammo no longer decrease firerate by 39% and instead give +4 tiles range.
    -
    Version 8.0, Build 155
  • Copper ammo : ** Damage increased 11 -> 15 ** Ammo/item increased x2 -> x4
  • Graphite ammo : ** Now has a 20% fire rate penalty ** Damage increased 20 -> 31
  • Silicon ammo : ** Damage increased 15 -> 23
  • Thorium ammo : ** Damage decreased 29 -> 28 ** Added armour piercing 19%
  • Pyratite ammo : ** Damage increased 18 -> 25
    ** Area damage increased 12 -> 15
    Version 8.0, Build ?
  • Copper ammo: ** Ammo/item increased x4 -> x5 ** Now has a x1.5 armor weakness or armor multiplier (x1.5) |}

Source: Fandom: Salvo (CC-BY-SA-3.0、 mindustry-unofficial Fandom contributors)

概述

齐射 是一款中等规模的防御炮塔,发射成组子弹以对单个目标造成高瞬间伤害,常用于基地与要塞防守。
它在游戏中位于 双管幽灵 之间,射速快且每次发射多发子弹,适合对付单体和中等数量的敌军,但对地面大群单位与某些远程/特殊武器并不优秀。

不同弹药显著改变 齐射 的表现:使用铜弹造成最容易供应但伤害最低,铜弹对装甲有 x1.5 的弱点;石墨弹单发伤害较高并额外增加 +4 格射程,但会有 -20% 射速 惩罚,适合对付耐打目标;硝化油(硫化物)弹能造成主弹与范围溅射(近 2.7 格、15 额外范围伤害)并施加燃烧效果,是群体与火系联动的高潜力选择;硅()弹提供追踪效果并显著提高射速(+50%),能有效命中快速单位;钍()弹输出稳定且带 19% 穿甲,对高阶装甲单位最为可靠。
按当前数值,常见 DPS 示例如铜约 116.1、石墨约 191.95、硝化油在 193.5–309.6(命中与否差异大)、硅约 267.03、钍约 216.72(实际取决于命中和燃烧等因素)。

实战要点:

  • 若关卡有钍资源,优先以钍弹供弹以对付装甲单位;钍弹兼顾产出与穿甲效果,是常用选择。
  • 硝化油弹对群体与与油浪(石油 波浪)联动表现最佳,但产出困难且输送线被破坏时易引发火灾。
  • 硅弹适合拦截快速单位(如 Flares),但会占用硅资源影响其他生产。
  • 石墨弹能提高射程并减轻装甲吸收的影响,适合放在前排或需要更远射程的位置,但要注意射速降低。
  • 针对防守端的 齐射,可用远程单位(堡垒飞鲨)在石墨弹射程下扰击或使用集群快速单位(如 8 个 Horizons)在无疗伤器干扰下围杀单体 齐射

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