创伤
类别炮塔

{| class="fandom-table" !'''Update'''
| !'''Changes''' |
|---|
| Build 136 |
Added. Build 138.1 Description added to Core Database. Build 139 - Added -70% building damage to main projectile and frags.
Area damage increased (500 ~ 8.1 → 600 ~ 8.1) Build 140 *Build cost increased: ** Silicon: 300 → 450 ** Tungsten 450 → 500 ** Carbide: 250 → 300 - Build time increased (27.75 → 32.16 seconds)
- Fog reveal radius decreased from 100% to 75% of range (168.75 → 126.56 blocks)
- Main missile area damage increased (600 ~ 8.1 → 640 ~ 8.1 tiles).
Ammo use decreased (30 → 20/shot). Build 141 Fog reveal radius decreased from 75% to 40% of range (126.56 → 67.5 blocks) Build 146 - Build cost changed: ** Oxide: 0 → 100 ** Carbide: 300 → 200
- Build time decreased (32.16 → 31.83 seconds)
- Missile area damage increased (640 ~ 8.1 → 700 ~ 8.1 tiles)
Ammo use decreased (20 → 15/shot) Build 147 - Water boost effect increased (160% → 250% fire rate)
- Carbide ammo: ** Main missile area dmg increased (700 ~ 8.1 → 1500 ~ 8.1) ** Frag bullets: *** Area damage increased (80 ~ 5.0 → 160 ~ 5.0)
Added phase fabric and surge alloy ammo types. Build 148 - Phase fabric ammo: ** Ammo/item decreased (5 → 3) ** Fire rate multiplier increased (-80.0% → -20.0%)
- Surge alloy ammo: ** Primary missile: *** Area damage increased (300 ~ 5.0 → 1800 ~ 5.0) *** Added lightning (10x ~ 45 damage) ** Frags: *** Area damage decreased (360 ~ 4.3 → 180 ~ 4.3) *** Lightning damage and count decreased (6x ~ 35 → 4x 25)
- Carbide ammo: ** Primary missile: *** Area damage decreased (1500 ~ 8.1 → 1000 ~ 8.1) *** Building damage multiplier decreased (-70.0% → -90.0%) ** Frags: *** Area damage decreased (160 ~ 5.0 → 100 ~ 5.0) *** Building damage multiplier decreased (-70.0% → -90.0%) |}
Source: Fandom: Scathe (CC-BY-SA-3.0、 mindustry-unofficial Fandom contributors)
概述
创伤 是一种远程地面防御炮塔,擅长发射产生可作为“单位”飞行的导弹弹体。
它只对地面目标有效,不能攻击空中单位。
创伤 拥有极长的射程和非常慢的开火速率,射程在满配时可达 168.75 格(但在若干版本调整后其侦察/雾中可见半径被降低到 67.5 格)。
每次射击发射的导弹在飞行一段距离后会自爆并产生多枚碎裂弹,从而产生大范围溅射伤害;不同弹药(
碳化物、
巨浪合金、
相织布)改变导弹生命、速度、爆炸伤害、碎弹数量和额外效果(例如闪电或能量护盾)。
创伤 的建造成本和弹药需求非常高,制造速率也慢,因此更像是高投入的炮台而非消耗品城防。
碳化物 弹药提供稳定的远程区域伤害但主弹脆弱;
巨浪合金 在主弹与碎弹爆炸重叠的特定距离内造成极高伤害并附带闪电效果;
相织布 则生成带有大型力场护盾的飞行导弹,几乎能保证命中并能吸收来袭弹幕,适合与地面单位或筛选阵型配合。
主弹与碎弹对建筑的伤害有大幅惩罚(通常为 -90%),但其爆炸仍能削弱管线或后方防御。
保护