scatter
类别炮塔

''This section is incomplete.'' {| class="fandom-table" ! '''Update'''
| !'''Changes''' |
|---|
| Unknown build |
| Introduced. |
| - |
| Version 6.0, unknown builds |
| *Description changed: |
| **Old description:"An essential anti-air turret. Sprays clumps of lead, scrap, or metaglass flak at enemy units" |
| **New description: "Fires clumps of lead, scrap or metaglass flak at enemy aircraft." |
| *Range decreased (21.25 blocks → 20). |
- Fire rate increased (3.33 shots per second → 6.31). *Scrap ammo: **Area damage increased (22 → 33). *Lead ammo: **Area damage increased (27 → 40). **Area damage radius decreased (1.9 tiles → 1.8).
- Metaglass ammo:
**Area damage increased (30 → 33).
** Area damage radius decreased (3.3 tiles → 2.5). Version 7.0, Build 127 - Fire rate increased (6.31 shots per second → 6.66).
Range increased (20 blocks → 27.5). This makes it no longer vulnerable to getting outranged by units such as the Zenith. Version 7.0, Build 130 - Metaglass ammo:
** Area damage increased (33 → 37). Version 7.0, Build 136 - Metaglass ammo:
** Area damage increased (37 → 45). Version 7.0, Build 140 - Research cost multiplier of 0.05 added:
** Copper cost decreased (2700 → 100).
** Lead cost decreased (1200 → 70). Version 7.0, Build 144.2 Sprite changed from File:Scatter b144.1.png to File:Scatter.png. }
Source: Fandom: Scatter (CC-BY-SA-3.0、 mindustry-unofficial Fandom contributors)
概述
Scatter 是一座以对空碎片弹幕为主的中期防空炮塔,发射成簇的铅、废料或元玻璃(Metaglass)高空碎片,对飞机与航行单位造成群体伤害。
Scatter 在早期即可解锁且造价低廉,射速高且射程较远,通常用于靠近核心的防线来拦截 Flare 等速快但血量低的空中单位。
它只能对空对飞行单位有效,地面单位不会受到其弹片伤害。
Scatter 的弹药有三种主要差异:铅弹(Lead)造成稳定的群体伤害并拥有最高的平均每秒伤害输出;元玻璃(Metaglass)在装载后生成更多的子弹碎片且单发潜在伤害更高,但会降低射速;废料(Scrap)射速大幅下降但爆炸半径更大,远距离命中率在高散射误差下有时优于铅弹。
游戏更新中 Scatter 的射程与射速曾多次调整,现在的射速与射程使其在早期与中期依然具备强力对空能力。
- 在早期遇到大量 Flare 时首选建造 Scatter 以保核心安全,可持续使用直到对手出现 Antumbra 与 Quad 级别的威胁,再考虑用 Cyclone 等更精确的对空替代物。
- 弹药选择:铅弹在理论 DPS 上最优;元玻璃在转化(粉碎 Scrap 得到 Metaglass)与供给充足时能提供更高的峰值伤害;废料在远距命中方面表现有时更佳。
机械泵供水能提高废料弹药的射速问题。 - 敌方配置通常把 Scatter 与 Hail、Ripple、Lancer 等反地面或通用防御搭配,单独突袭 Scatter 时要注意其补给链(如卸载器)并优先破坏供给来源以耗尽其弹药。