星辉
层级1

Balance Changes
''This section is incomplete.'' {| class="fandom-table" !'''Update'''
| !'''Changes''' |
|---|
| Version 6.0, unknown builds |
| *Added. Based on the Wraith Fighter, with the following changes: |
| **Item capacity increased (0 → 20) |
| **Description changed: |
| ***Old description: "A fast, hit-and-run interceptor unit. Targets power generators." |
| ***New description: "Fires standard bullets at nearby ground targets." |
| - |
| Build 127 |
Item capacity increased (20 → 30) Build 128 *Speed converted from 3 arbitrary units to 22.5 tiles/second. - Build 130 *Item Capacity decreased (30 → 20) - Build 136 - Health decreased (75 → 70) *Command limit of 4 removed.
- Item capacity decreased (20 → 10 items)
- Size increased (0.87x0.87 → 1.12x1.12 blocks)
- Speed decreased (22.5 → 20.25 tiles/second)
- Range decreased (17 → 13)
- Fire rate decreased (2x 2.3 → 2x 1.5/sec)
- AI changed:
**Maintains a set distance from targets like the Zenith.
** Now targets air units. Build 138.1 *Description changed: ** Old description: "Fires standard bullets at nearby ground targets." ** New description: "Fires standard bullets at enemy ground targets." - Build 147 Range increased (13 → 13.5) Build 147.1 - Research cost reduced:
** Silicon: 600 → 9 Build 154 - Flare AI changed Circle Target proprety added
- When detecting a unit now automatically start circling and attacking it
- No longer has omni movement proprety
- Weapons: ** Now shoot in a burst of 3 shots ** Firing rate 1.5 -> 2.25/sec ** Bullet damage 16 damage ** Minimum velocity to fire added at : ? tiles/sec
Range increased (13 -> 13.5) Build 154.2 - Weapons : ** Damage decreased (16 -> 9) ** Range decreased (13.5 - 9.5) |}
Sprites
{|class="wikitable" !Update
| !Sprite |
|---|
| Unknown build |
| File:Flare-old.png |
| - |
| Build 136 |
| File:Flare.png |
| } |
Source: Fandom: Flare (CC-BY-SA-3.0、 mindustry-unofficial Fandom contributors)
概述
星辉 是一种轻型空中单位,以高速、低成本与骚扰能力著称,常用于打断敌方生产、破坏电力网络或进行快速突袭。
它可以携带少量物品用于无线运输或投放载荷,移动速度快且在探测到目标后会围绕目标盘旋并开火。
星辉 的生命值很低(70),但机动性使其在对付无反击能力或射程较短的二阶单位时非常有效。
武器为基础子弹类,发动三连发,每发造成约 9 点伤害(在早期版本有过数次改动),有效射程短,射速较高。
常见用法是在大量生产后以群体骚扰敌方关键建筑或作为载具携带爆炸物/易燃物(如
爆炸混合物、
硫化物、Spore Pods)扑向敌方核心或要害,载具坠落后的残骸会引发二次破坏或燃烧。
防守时,
分裂 等对空火力能轻易拦截
星辉;玩家也可用自机或一两架
分裂 迅速处理入侵的
星辉。
星辉 亦常被用于微处理器编程的无线运输脚本:绑定
星辉、检测载物、运送到目标并放置,然后返回补给,适用于空间受限但对吞吐量要求不高的场合。
实用要点:
- 生命值极低,应避免单独与防空火力对抗;作为饱和骚扰或投放载荷工具更为合适。
- 可被
分裂 或玩家战机轻易击落,部署时注意掩护和数量。 - 对电力生成器有优先骚扰倾向,可用发电机引诱至防御火力范围(注意某些版本下未通电的发电机不会被引诱)。
- 作为货运工具时,距离越远吞吐量越低,适合空间优先的设计。