fortress
层级3

''This section is incomplete.'' {| class="fandom-table" !'''Update'''
| !'''Changes''' |
|---|
| Unknown build |
| Introduced. |
| - |
| Version 6.0, unknown builds |
- Health increased (750 → 800).
- No longer made in a Fortress Mech Factory.
- Description changed:
** Old description: "A heavy artillery mech. Equipped with two modified Hail-type cannons for long-range assault on enemy structures and units."
** New description: "Fires long-range artillery at ground targets." Version 7.0, Build 127 - Health increased (800 → 820).
- Speed increased (0.38 → 0.43).
- Weapon area damage increased (54 → 60).
- Weapon area damage radius increased (3.5 tiles → 3.7).
Range increased (28 blocks → 29). Version 7.0, Build 128 - Health increased (820 → 900).
- Speed converted from 0.43 arbitrary units to 3.22 tiles/second.
- Weapon damage increased (8 → 20).
- Weapon area damage increased (60 → 80).
Weapon area damage radius increased (3.7 tiles → 4.3). Version 7.0, Build 136 Command limit of 8 removed. - Version 7.0, Build 138.1 - Description changed: ** Old description: "Fires long-range artillery at ground targets." ** New description: "Fires long-range artillery at enemy ground targets." |}
Source: Fandom: Fortress (CC-BY-SA-3.0、 mindustry-unofficial Fandom contributors)
概述
Fortress 是一种中后期出现的重型机甲单位,专注于对地面目标的远程火力支援。
它配备两门改良的散射火炮,对地面单位与建筑造成高范围伤害,但无法攻击空中目标。
Fortress 以高耐久与较远的射程著称,适合作为推进或防守时的重装火力核心,能在中高难度敌方基地外圈对群体地面单位造成显著压制。
实战中应注意其AI在战役模式下会向前游走,可能误入近战防御火力覆盖区;因此需要借助修复炮或让受损的 Fortress 在未受伤的同伴后方恢复以延长存活时间。
Fortress 在进攻时能压制大量地面群体单位,配合 Zenith 可弥补彼此对空/对地的短板;Megas 可空投 Fortresses 进入阵地但在伤害效率与耐久上不及 Zenith。
防守时,Fortress 对地面集群的清理能力优于单体的 Hail,因为其单发伤害和更大的爆炸半径更适合对抗密集目标。
- 主要武器:两门火炮,射速每门 0.5 次/秒(合计 2 发/秒的点射分布),单发直接伤害为 20,范围爆炸伤害 80,爆炸半径约 4.3 格,造成 0.8 击退,无法命中空中单位。
- 护甲与耐久:单位耐久随版本多次上调(早期约 750,后续提升至 900),天生坦度高,适合承担持续远程输出任务。
- 机动性与部署:移动速度经版本调整为约 3.22 格/秒,可在战场上灵活调整阵位但需注意勿暴露于比其射程更远或同等射程且单体精确火力(如 Hail、Ripple)密集的防御中。