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Biobot Builder

Overview

Biobot Builder is a building that enables the production of a recurring supply of biological robots. When staffed by a duplicant with the required skill, the Biobot Builder produces a steady stream of small, utilitarian constructs described in flavor text as "icky" or otherwise unpleasant in appearance but effective in function. The machine exists to convert duplicant labor and the game's available inputs into these bots on a continuous basis; its defining characteristics are that it requires a skilled operator and that it yields a regular output rather than one-off items.

The presence of a Biobot Builder in a base changes the set of options available to the player by providing an ongoing source of these biological bots. Because the building is explicitly tied to duplicant skill, its output depends on staffing: an appropriately skilled duplicant must be assigned to manufacture the bots. The building’s description emphasizes reliability of production—its role is to supply the colony steadily rather than sporadically.

  • Requires a skilled duplicant to operate and produce bots.
  • Produces a continuous supply rather than a single unit; production is intended to be stable and repeatable.
  • The bots produced are characterized as unattractive or "icky" in flavor but are noted for their effectiveness in whatever roles they serve.
  • The Biobot Builder is categorized as a building and is used to expand available mechanical/biological resources through manufactured units.

The Biobot Builder therefore functions as an automated source of specialized units that a player can depend on so long as they meet the staffing requirement. Its design and description emphasize utility over aesthetics: the bots are effective despite their off-putting nature, and the building is intended to sustain production over time.

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