Dvergr Rogue

Overview
Dvergr rogues are neutral Dvergr found in the 

They become hostile if the player provokes them by damaging them, by harming nearby Dvergr, or by damaging any part of a structure protected by Dvergr wards. Once angered, they attack in melee or by firing a crossbow, making them dangerous at both close and medium range. Dvergr rogues are also hostile to other aggressive Mistlands creatures and will attack them when they are detected.
Their melee attack uses the side of the crossbow as a blunt weapon, dealing 70 blunt damage. This attack covers a 2.5-meter wide, 90-degree horizontal arc and can be used every 4 seconds when the target is within 0.5–2.5 meters. Their ranged attack is a crossbow shot that deals 110 pierce damage. Before shooting, the rogue lifts one leg to steady and load the crossbow. The projectile travels at 40 meters per second for up to 4 seconds before despawning, has a spread of 2–20 degrees, and can be used every 6 seconds when the target is within 1–15 meters.
Because they are neutral until disturbed, Dvergr rogues are often safest to leave alone if you are passing through a Dvergr settlement. If combat is unavoidable, keep in mind that their ranged attack has enough reach to punish careless movement, while their melee swing is short-ranged but fast enough to be dangerous in tight spaces. They are especially common near Dvergr structures in the Mistlands, but they also appear throughout the Ashlands.