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Communal Table

Overview

The Communal Table is a social dining fixture whose in-game description across multiple localizations emphasizes that Duplicants choose to eat together when given the option. All available local-language descriptions convey the same, simple behavioral rule: if Duplicants are presented with the choice, they prefer to dine in the company of friends. This preference is stated identically in English, Korean, Russian, Chinese (Simplified), Japanese, German, Spanish, Italian, French, and Brazilian Portuguese localizations.

This shared localization line establishes the Communal Table’s role as a means of enabling shared meals: the game provides Duplicants with an option to dine socially, and they will take that option when it is available. The statement functions as a direct behavioral note rather than a technical specification; it describes Duplicant preference for communal dining rather than listing build requirements, resource costs, or numerical effects.

Practical implications drawn from the localized description:

  • The Communal Table is intended as a social choice point that facilitates group dining when available.
  • Because the same phrasing appears in all provided translations, the behavior of preferring to dine with friends is consistent across language versions.
  • The line serves primarily as guidance about Duplicant behavior and does not itself enumerate mechanical bonuses or penalties.

No additional mechanical details, statistics, or construction data are present in the provided localizations. The available text should be read as a concise behavioral note: given the choice, Duplicants will choose to eat with friends.

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