Conveyor Chute
Overview
The Conveyor Chute is the point at which materials transported along a conveyor rail leave the conveyor system and re-enter the game world. When a material reaches the very end of a rail, the game removes it from the conveyor and places it into the environment as a free object. This behavior is the defining interaction between conveyor infrastructure and the rest of the colony: items on rails do not persist on the rail beyond its terminal cell but are ejected into the world at the rail's end.
This ejection is automatic and applies to materials transported to the rail terminus. The returned object appears in the world where the rail ends rather than remaining on the rail itself. Because the materials are placed back into the environment, they can be picked up, collected by duplicants, transported by other machinery, or otherwise interact with the surrounding tiles and systems exactly as any free object would.
The simple fact that rails drop their payload at the end has several practical implications for base layout and logistics:
- Position the rail end where you want the material to appear. The tile immediately adjacent to a rail terminus is where ejected items will be available in the world.
- Use the rail terminus to hand off materials to other systems that operate on world objects (for example, storage piles, loaders that accept items from the environment, or duplicant pick-up routines).
- Be aware that materials dropped into the world are subject to the same environmental effects as any loose object; they can be affected by gravity, temperature, gas, and other systems that influence items in the environment.
- If you do not want materials to be left on the ground, place the rail end inside an enclosure or directly over a receiving building or receptacle that will immediately consume or store the item upon ejection.
The behavior described here is the native interaction between conveyor rails and the world: rails do not implicitly contain or hold items at their end, but instead return the transported materials to the environment when they reach the terminal position. Designing rail endpoints with the ejection behavior in mind ensures predictable handoff points and reduces lost or misplaced materials.
References to this (1)
Other entities of this type
- Acoustic Art Panel
- Aero Pot
- Airborne Critter Bait
- Airborne Critter Condo
- Airborne Critter Lure
- Airborne Critter Trap
- Airflow Tile
- Algae Distiller
- Algae Terrarium
- Amber Fossil
- Anatomy Poster
- Ancient Specimen
- AND Gate
- Anti Entropy Thermo-Nullifier
- Apothecary
- Arcade Cabinet
- Artifact Analysis Station
- Artifact Transport Module
- Atmo Sensor
- Atmo Suit Checkpoint
- Atmo Suit Dock
- Atmo Switch
- Auto-Sweeper
- Automated Notifier
... +533 (see sidebar for full list)
Related pages
- buildingConveyor Loader
- buildingConveyor Meter
- buildingConveyor Receptacle
- buildingConveyor Bridge
- buildingConveyor Rail
- buildingConveyor Rail Element Sensor
- buildingConveyor Rail Germ Sensor
- buildingLiquid Channel
- buildingLiquid Pipe
- buildingBottle Filler
- buildingConveyor Loader Fitting
- buildingConveyor Rail Thermo Sensor