Liquid Rocket Port Unloader
Overview
The Liquid Rocket Port Unloader is a building that interfaces with Rockets to accept incoming fluid payloads or to remove liquid resources carried by a Rocket. Its function is constrained by the core game rule: Rockets must be landed to load or unload resources. This requirement applies regardless of language or locale: a Rocket must be stationary and landed before any transfer of liquids can take place.
Because unloading only occurs while the Rocket is landed, placement and scheduling become the primary operational concerns. Position the Liquid Rocket Port Unloader where a landed Rocket can reliably reach it and where duplicants (or automated systems that coordinate transfers) can access the transfer point when necessary. Transfers cannot occur mid-flight or while the Rocket is in transit; the Rocket’s landed state is the singular precondition for any load or unload action.
Practical implications and considerations:
- Plan landing zones so landed Rockets consistently align with the Liquid Rocket Port Unloader; the unload action requires the Rocket to be in the proper landed position.
- Coordinate launch and landing schedules to allow time for liquid transfers; unloading will only proceed once the Rocket has completed its descent and is confirmed landed.
- Design surrounding infrastructure to accept fluids once unloading begins, since the transfer will only occur during the landing window.
- Be aware that any operational pipeline or storage expecting incoming liquids must be available and able to receive them at the time of landing; transfers do not happen until the Rocket has landed.
The single consistent rule across locales is definitive: to move resources between a Rocket and base via any loader or unloader, the Rocket must be landed. This applies to liquid transfers handled by the Liquid Rocket Port Unloader and to resource transfers in general.
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