Mushroom

Overview

Dusk Caps require Slime and a Carbon Dioxide atmosphere to produce Mushrooms. Production rates and inputs are fixed: producing 1000 kcal of Mushrooms takes 3.125 cycles (320 kcal per cycle) and consumes 12.5 kg of Slime; the 1000 kcal batch weighs 0.416 kg in-game. A single full 
Mushrooms are usable in several food-production buildings and recipes. They can be cooked on the Electric Grill into 


Practical notes and interactions:
- Automating mushroom harvest and delivery is straightforward; Auto-Sweepers can fully automate collection and transport from Dusk Cap planters.
- Keep Dusk Caps in a Carbon Dioxide environment and ensure a steady supply of Slime to maintain consistent
Mushroom production.
- Mass and production figures are useful when planning food supply: 12.5 kg Slime → 1000 kcal
Mushroom every 3.125 cycles.
- Mushrooms are an efficient early-to-mid game food source when space and CO2 conditions allow, and they integrate well into Juicer and Electric Grill workflows for morale and nutrition upgrades.
- Because Dusk Caps require CO2, they are typically grown in low-oxygen or CO2-rich chambers; plan atmosphere management accordingly to avoid exposing plants to unsuitable gases.
Other entities of this type
- Barbeque
- Bristle Berry
- Curried Beans
- Dried Berry Pie
- Dried Curried Beans
- Dried Frost Burger
- Dried Mushroom Quiche
- Dried Mushroom Wrap
- Dried Pepper Bread
- Dried Spicy Tofu
- Dried Stuffed Berry
- Dried Surf'n'Turf
- Fish Taco
- Fried Mushroom
- Frost Bun
- Frost Burger
- Gristle Berry
- Grubfruit
- Grubfruit Preserve
- Hexalent Fruit
- Jawbo Fillet
- Lettuce
- Liceloaf
- Meal Lice
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