Turned Knight

Overview
The 

This enemy's in-game description states that it is a pitiful mutant relearning basic bodily functions, and that its ability to manipulate gravity compensates for its physical shortcomings and makes it a continuing threat. The concept of upward-oriented battles—firing orbs toward the top of the screen—relates to the same design space: that idea was originally conceived for a boss (Thesaurosus) and results in encounters where orbs are drawn upward, which is consistent with the 
Practical notes and behavior:
- The
Turned Knight affects the pegboard in ways that reward aiming for vertical or upward shots; expect peg and board interactions that differ from standard downward-shot fights.
- Movement and stat tuning have changed across versions: movement was increased to 2 spaces in v0.7.23, and health and damage were reduced in v0.7.20. The death animation was fixed to stop looping in v0.7.27. A bomb was added to its pegboard in v0.7.42, altering board hazards.
- The enemy uses a distinct attack animation and occupies a custom board graphic; these assets underscore its unique role compared to other knight-type enemies.
- Historically, early builds treated this enemy as a palette swap of the knight, but it has since received its own sprite and animations.
When building runs against the 
Other entities of this type
- Avogadro
- Ballista Militia
- Batteye
- Batty
- Betsy the Leshy
- Black Hole Slimedrop
- Blue Slimedrop
- Brick Slimebox
- Bushy (Minion)
- Castle Janitor (Minion)
- Castle Lightning Rod
- Chanballier
- Crevice Webber
- Crystal Mirror
- Crystal Slimedrop
- Crystal Slimeglob
- Demon Hand
- Demon Wall
- Domesticated Battrap
- Elite Slimeglob
- Enchanted Mirror
- Euphorbia (Minion)
- Flying Sapper (Minion)
- Fright Knight
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