Black Hole Slimedrop

Overview

Black Hole Slimedrops must be prioritized and defeated before they close distance. Their contact or hit-based void attacks drain life essence and permanently lower the player’s maximum HP for the remainder of the run, making any hit far costlier than normal damage. They behave like standard slimedrops in movement and targeting but are defined by this persistent debuff effect rather than by unusual resistances or special drops.
- Always focus or crowd-control these enemies before they reach the player; ranged clears, ricochets, or peg effects that destroy threats at a distance are ideal.
- Avoid trading hits even when you have large current health, because the penalty affects your max HP and compounds future vulnerability.
- Use shields, blocking pegs, or lane control to keep Black Hole Slimedrops from entering melee range.
- Combos and orb effects that can eliminate them the instant they spawn or while they are still distant are especially valuable for preserving long-term survivability.
- Treat groups that include a
Black Hole Slimedrop as higher-priority than similar-sized packs without one, since the long-term cost of a single successful attack is greater than raw damage taken.
The entity’s design and lore emphasize an insatiable void: defeating one prevents its black-hole hunger from permanently weakening the player, but feeding or allowing it to strike only makes the run harder by shrinking the player’s maximum life.
Other entities of this type
- Avogadro
- Ballista Militia
- Batteye
- Batty
- Betsy the Leshy
- Blue Slimedrop
- Brick Slimebox
- Bushy (Minion)
- Castle Janitor (Minion)
- Castle Lightning Rod
- Chanballier
- Crevice Webber
- Crystal Mirror
- Crystal Slimedrop
- Crystal Slimeglob
- Demon Hand
- Demon Wall
- Domesticated Battrap
- Elite Slimeglob
- Enchanted Mirror
- Euphorbia (Minion)
- Flying Sapper (Minion)
- Fright Knight
- Giant Radiaworm
... +39 (see sidebar for full list)