Countorb Attack

Overview


At each orb level the effect multiplies the damage you would receive and applies that scaled value as additional damage to the target. The documented multipliers are:
- Level 1: 0.15 normal damage multiplier, 0.25 critical multiplier.
- Level 2: 0.20 normal damage multiplier, 0.30 critical multiplier.
- Level 3: 0.25 normal damage multiplier, 0.35 critical multiplier.
These values were derived by observing the orb’s behavior with a baseline 100 damage hit and calculating the returned damage according to the orb’s stats. Because the orb requires you to sustain hits to gain its benefit, it is best used when you can reliably survive the self-inflicted portion (for example with strong defenses, healing, shields, or when the boss damage pattern allows predictable harmless hits). Avoid taking 
Practical notes:
- The orb’s returned damage scales with whether the incoming hit was critical; critical incoming hits produce the larger critical multiplier listed above.
Countorb Attack pairs well with builds that convert or mitigate self-damage into survivability (heavy healing, lifesteal, shields) so you can safely capitalize on the added offense.
- Do not pick
Countorb Attack when you lack consistent ways to offset increased incoming damage or when enemy damage is highly variable and likely to produce lethal spikes.