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Peg-ta

peg-ta
Kind
Miniboss
Area
Mines
Health
444
Cruciball HP
555
Melee damage
0
Ranged damage
6

Overview

Peg-ta is an enemy in Peglin that appears as a hungry ghost which has consumed all the pegs on its pegboard. Upon spawning it removes the board’s pegs, leaving an empty layout until the player restores them. Peg-ta’s presence is directly tied to the peg effects refresh_peg and crit_peg: activating those effects restores the pegboard to its original state.

In lore, most mine denizens fear Peg-ta and protect their pegboards from its insatiable appetite, while Invisible enemies are known to enjoy its company and often appear alongside it.

Gameplay interactions and practical notes:

  • Peg-ta does not permanently destroy level geometry; the board can be restored by effects that refresh or re-generate pegs (refresh_peg) or critical peg effects (crit_peg).
  • Because Peg-ta removes pegs, it removes opportunities for orb bounces, peg-based upgrades/downgrades, and peg-triggered slime powering while it is active. Restoring the pegs returns those interactions.
  • Downgrade and Upgrade peg effects remain relevant once pegs are restored. Upgrades increase orb damage or power slimes; Downgrade acts as the opposite of Upgrade and reduces orb damage while powering slimes in a separate pool. Upgrades and Downgrades are tracked independently (a +30 and a −30 peg do not cancel each other numerically for slime or shield powering).
  • Many orbs and relics that interact with peg state or upgrade/downgrade status can mitigate or exploit Peg-ta’s effect. Orbs that regenerate or create pegs (for example, Reforbisher orbs or any listed in the game that spawn pegs) and relics that refresh pegs are effective counters.
  • Because Invisible enemies synergize with Peg-ta in lore and encounter design, expect combinations where board-clearing is used to tilt battles toward non-peg damage patterns; plan orb choices and relics accordingly.

Visuals and variants: Peg-ta is shown in-game as the peg-eating ghost; related artwork includes representations of upgraded and downgraded pegs to indicate how peg states affect orbs and slimes once the board is restored.

Other entities of this type

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