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The Snowman (Enemy)

the-snowman-enemy
Type
Creature
Health
550
Melee damage
150
Ranged damage
25
Weakness
Fire,Plasma
Resistance
Bullet,Explosive

Overview

The Snowman is a large, deceptively fast enemy found in the North Pole portal world. It remains inactive until a player interacts with it, which makes it possible to prepare traps and defenses before the fight begins. When defeated and the portal world is completed, it rewards the player with the Simon head appearance.

The Snowman has a stagger-and-crystal weak point mechanic. Players must first damage its body to stagger it; once staggered, its top hat falls away and exposes a crystal underneath. Hitting the crystal deals direct damage, and once the crystal has taken enough punishment, the Snowman melts away and drops its loot. It is best approached with strong armor such as a Labs Sector set like Carapace Armor, since the Snowman can be dangerous up close and moves quickly despite its size.

Its attacks include:

  • Claw Swipe: a close-range melee swipe.
  • Charge: a mid-range rush that can hit targets in its path.
  • Frost Breath: a long-range ice wave that deals cold damage.
  • Jump: a short leap that lands in an area and damages nearby targets.
  • Grab: a close-range attempt to seize a player and throw them a short distance if successful.

Useful tactics include:

  • Fire damage weapons deal significant damage to the Snowman.
  • Although it has resistance to Bullet and Explosive damage, certain weapons that use those damage types can still produce respectable burst damage.
  • Luring it back to the train tracks near the entrance allows the train to hit it and kill it instantly.
  • Because it does not activate until interacted with, players can set up ambushes before starting the encounter.

The Snowman reappears 7 in-game days after being defeated. Its drops are guaranteed and include Carrot, Snowman’s Top Hat, Snowman’s Scarf, Snowball, and Hexwood.

Other entities of this type

Related pages

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