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This page covers the core gameplay systems and shared infrastructure concepts that many factory layouts rely on. These mechanics determine how you partition space, manage vehicle emissions, and understand Unity-related capacity limits.

Barriers

Barriers are structural pieces used to shape and close off routes or spaces in a controlled way. They come in multiple forms for different junction types:

  • Barrier (Corner)
  • Barrier (Cross)
  • Barrier (Tee)
  • Barrier (Ending)

These variants let you fit barriers cleanly into intersections, dead ends, and turns instead of forcing a single shape everywhere.

Vehicle Pollution

Vehicles produce pollution as part of their operation. Managing this pollution is important when placing transport routes and working areas near inhabited or sensitive parts of the map.

Unity Capacity

Unity capacity is the limit associated with Unity-based systems. It defines how much Unity support or usage your setup can handle before reaching its cap.

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