Pneumatic Door
Overview
Pneumatic Door is a basic building used to control access between rooms without requiring research. It costs the same amount of materials as an 

A Pneumatic Door can be left open at all times, which removes waiting time for Duplicants moving through it. Even when open, Duplicants still obey access restrictions, so a door can be used to control where they are allowed to travel without physically blocking the route. Critters do not treat an open door as a barrier, which makes it possible to use open doors to keep parts of a base accessible to animals for decor or ranching purposes. This also means that a Critter left in an open door still suffers the Confined -10 Happiness penalty, and moving Critters out of a Stable can trigger room reassignment behavior that may create an endless wrangling loop.
Pneumatic Doors also interact with several other systems in useful ways. They do not block the effects of the Loud Sleeper trait, so a sleeping Duplicant with that trait will still disturb others nearby. Duplicants can stand on top of a door and climb to adjacent tiles from there, making the door a slower and less convenient alternative to a 
The building has a base overheat temperature of 75 °C. In hotter environments, material choice matters: 

- Pneumatic Doors are a common low-tech way to separate rooms while keeping movement flexible.
- They can be opened permanently to reduce pathing delays.
- They preserve access control even when open.
- They do not support most buildings, so they should not be used where roof support is needed.
- They do not stop Auto-Sweepers, which can be used to isolate industrial machinery behind doors while keeping item transfer available.
There is also a known movement issue in some versions: Pneumatic Doors may fail to properly block critters and items, allowing objects to fall through them and some creatures or Duplicants to pass through in situations where the door should have stopped them.
References to this (3)
Other entities of this type
- [DEPRECATED] Steam Turbine
- Acoustic Art Panel
- Aero Pot
- Airborne Critter Bait
- Airborne Critter Condo
- Airborne Critter Lure
- Airborne Critter Trap
- Airflow Tile
- Algae Distiller
- Algae Terrarium
- Amber Fossil
- Anatomy Poster
- Ancient Specimen
- AND Gate
- Anti Entropy Thermo-Nullifier
- Apothecary
- Arcade Cabinet
- Artifact Analysis Station
- Artifact Transport Module
- Atmo Sensor
- Atmo Suit Checkpoint
- Atmo Suit Dock
- Atmo Switch
- Auto-Sweeper
... +534 (see sidebar for full list)