Mines Lightning Rod

Overview

The Lightning Rod functions as a durable, attention-grabbing unit rather than a direct attacker. All targeting orbs prioritize the Lightning Rod and will damage it before other enemies in the room. Because it soaks up most targeted damage, players must plan around its presence: indirect or area attacks and special mechanics are the usual ways to clear or mitigate it.
- Bombs and piercing orbs still damage other enemies even when a Lightning Rod is present; these effects can be used to bypass its targeting priority. Bomb relics or high-count explosives are especially effective at dealing with remaining enemies while the rod draws direct hits.
- Increasing average damage or using strong single-target damage allows the Lightning Rod itself to be killed earlier; offensive relics and high-damage orbs reduce the time it controls enemy targeting.
- Despite the name, all targeting orb types focus the Lightning Rod first — not only
Ball Lightning — so altering orb behavior (pierce, bomb, or spread) is more relevant than relying on a particular orb type to ignore it.
- The Lightning Rod’s design is thematic: miners in the lore placed these crystalline rods to distract increasingly powerful subterranean monsters discovered during deeper excavations.
Version notes record that the entity’s name has varied historically (formerly listed as "Lighting Rod" and "Mines Lightening Rod") and its health values have been adjusted in past updates.
Other entities of this type
- Avogadro
- Ballista Militia
- Batteye
- Batty
- Betsy the Leshy
- Black Hole Slimedrop
- Blue Slimedrop
- Brick Slimebox
- Bushy (Minion)
- Castle Janitor (Minion)
- Castle Lightning Rod
- Chanballier
- Crevice Webber
- Crystal Mirror
- Crystal Slimedrop
- Crystal Slimeglob
- Demon Hand
- Demon Wall
- Domesticated Battrap
- Elite Slimeglob
- Enchanted Mirror
- Euphorbia (Minion)
- Flying Sapper (Minion)
- Fright Knight
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