Security Bot

Designed to protect GATE Facilities from internal threats, the GATE Automated Security Sentience (G.A.S.S.) program was initiated in 1985 after the infamous Torii Facility 'Decompression' event.
The aim of the project remains to create fully sentient artificial intelligence, but at present the robots are best suited to patrol operations in low-security sectors and keeping the vending machines well-stocked.
Overview
Security Bot is a hostile machine enemy found throughout the facility, usually stationed inside a Robot Charging Pod until disturbed. It is part of G.A.S.S., the GATE Automated Security Sentience program, which was created to protect GATE facilities from internal threats. In practice, Security Bots patrol low-security areas and are especially associated with vending-machine supply routes and facility security sectors.
A Security Bot has two distinct behaviors tied to the day/night cycle. During the day, it remains inert in its Charging Pod. If attacked while inside the pod, it emits a warning sound until forced out, after which it becomes immediately hostile and begins patrolling a small area around the damaged pod. At night, it patrols its sector and attacks all nearby threats, including the player, Order soldiers, and player-built deployable objects placed along its route. In the morning, if it has no new targets, it attempts to return to its Charging Pod.
Security Bots are tall, boxy humanoids with a grey chassis, blue accents, a red megaphone and outlet on the upper torso, backward-bending legs, a clawed left arm, and a taser-equipped right arm. Instead of a head, they have a large camera eye that projects a searchlight; this light is yellow normally and turns red when the bot is hostile. Damaging one also spills oil onto the floor and onto nearby players.
Its combat kit is entirely melee-based and can be handled with spacing and movement. It uses three attacks:
- Thunder Fist: a taser-arm swing that can briefly stun.
- Shock Tackle: a short-range dash attack that can also stun.
- Spin Attack: a rapid spinning attack used when cornered or surrounded, with high knockback.
Despite being durable, Security Bots are slow, which makes them vulnerable to ranged weapons, traps, and other deployables. They do not die when their torso reaches zero health; further damage then applies to the head pool instead, effectively giving them much higher survivability if they are not struck in the eye. Their eye counts as the head hitbox, so aiming there is the fastest way to finish them.
Useful tactics include:
- Using ranged weapons or the Makeshift Spear to stay outside melee range.
- Sidestepping to avoid Shock Tackle.
- Avoiding close-quarters fighting when multiple players are nearby, since that increases the chance of Spin Attack.
- Luring a bot into deployable defenses near its Charging Pod for a safer kill.
- Exploiting environmental hazards such as exposed live wiring or electrified water, which can stun and destroy it quickly.
Security Bots drop Security Bot CPU, Vit, Fizz Bang, Rootbear, Pop Snarkle, and Slam. They also yield harvestable materials including Metal Scrap, 


Known locations include the lobby of Level 1, the Data Farm on Level 2, the door leading to Manufacturing West, the end of the hall on Level 3, and the garage near The Blacksmith in Manufacturing West. A broken Security Bot is also found in the Manufacturing West garage area near the kitchen, and this one does not respawn despite the nearby Charging Pod.
Official description
Designed to protect GATE Facilities from internal threats, the GATE Automated Security Sentience (G.A.S.S.) program was initiated in 1985 after the infamous Torii Facility 'Decompression' event.
The aim of the project remains to create fully sentient artificial intelligence, but at present the robots are best suited to patrol operations in low-security sectors and keeping the vending machines well-stocked.
References to this (4)
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