Volatile Exor
DESIGNATION: Crucis (AG/EN/IN)
CONTAINMENT PROTOCOLS: Full assessment of IS-0184-E immurement protocols: pending.
The origin of 0184-E's transformation is presumed to lie in fungal pathogens spread from Anteverse 2. These pathogens have themselves undergone significant mutation since prolifertating through Mist Reactor and beyond. Staff are advised that previous safety directives may be no longer be reliable.
Any personnel interacting with 0184-E should wear complete radiological and fungal protection at all times. However, any encounter with IS-0184-E under anything less than full physical restraint, total sedation and/or complete discontinuation of life signs is highly discouraged to prevent irrevocable harm to researchers.
Provisional storage protocols for this entity stipulate Grade 2 concrete-reinforced radiation shielding for all sites, and extremely small containment spaces to limit the entities achievable kinetic velocity.
Overview
Volatile Exor is a hostile Anteverse 2 creature and an evolved form of Volatile Plague. It is a larger, more aggressively mutated variant of the Exor line, with a bloated body, long twisted quills, green bioluminescent growths, and an oversized hand where ordinary Exors have a weapon arm. Its altered appearance reflects its role as a far more dangerous close-range predator, and its GATE compendium entry notes that its transformation is presumed to be linked to fungal pathogens spreading from Anteverse 2 and mutating further through the Mist Reactor and beyond.
Volatile Exor can be found patrolling or standing alone, or alongside other Anteverse 2 creatures. It is hostile to Gatekeepers, robots, and players. In combat, it behaves as an aggressive melee hunter that sprints and leaps directly toward its target, making it especially dangerous in both open ground and tight spaces because it can close distance very quickly.
Its attacks are straightforward but punishing:
- Leaping Tackle: jumps ferociously at its target.
- Claws: delivers multiple slashing attacks that deal sharp damage and may inflict Bleeding.
- Warcry: roars and briefly impairs the player’s vision.
- Detonate: at very low health, it attempts to explode, dealing explosive and acid damage to everything nearby. It can be killed before the explosion triggers.
Because Volatile Exor has no ranged options and is entirely dependent on closing into melee range, movement and spacing are the safest ways to handle it. Its leaps can cover impressive vertical and horizontal distance, so backing away alone is not always enough if there is room for it to jump or corner you. It is best treated as a high-threat brawler that should either be engaged decisively or avoided entirely.
The GATE compendium recommends full radiological and fungal protection when interacting with IS-0184-E, as well as extremely small containment spaces to limit its achievable kinetic velocity. Its containment notes also indicate Grade 2 concrete-reinforced radiation shielding for storage sites, underscoring how destructive it becomes once it is allowed to move freely.
Volatile Exor can be harvested for the following materials:
These drops make it a valuable target despite the danger, especially if the player can reliably defeat it before it reaches its detonation threshold.
Official description
DESIGNATION: Crucis (AG/EN/IN)
CONTAINMENT PROTOCOLS: Full assessment of IS-0184-E immurement protocols: pending.
The origin of 0184-E's transformation is presumed to lie in fungal pathogens spread from Anteverse 2. These pathogens have themselves undergone significant mutation since prolifertating through Mist Reactor and beyond. Staff are advised that previous safety directives may be no longer be reliable.
Any personnel interacting with 0184-E should wear complete radiological and fungal protection at all times. However, any encounter with IS-0184-E under anything less than full physical restraint, total sedation and/or complete discontinuation of life signs is highly discouraged to prevent irrevocable harm to researchers.
Provisional storage protocols for this entity stipulate Grade 2 concrete-reinforced radiation shielding for all sites, and extremely small containment spaces to limit the entities achievable kinetic velocity.
References to this (1)
Other entities of this type
- Adiabatic Queenfish
- Alpha Peccary
- Amaranthic IS-0098
- Antefish
- Archivist
- Armored Exor
- Assassin
- Auric Gutfish Eel
- Behemoth
- Big Hive Larva
- Big Larva
- Bigfoot
- Bigogi
- Bogman
- Bombogi
- Breacher
- Captain
- Carbuncle
- Caustic Radfish
- Chieftain
- Chordfish
- Close-Quarters Combatant
- Composer
- Containment Bot
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