Stompy Stomp

Overview


Practical notes and interactions:
- Knock down timing: Aim to finish multiple Stompy Stomps on the same turn so the released tenants arrive together rather than staggered. This prevents getting overwhelmed by waves of smaller enemies.
- Positioning and crowd control: Use spells or relics that clear or control groups when you expect several Stompy Stomps to fall at once. Area-of-effect damage, slowing, or pinning effects mitigate the threat from the released units.
- Turn-based spinfection interaction: In some versions an inherited spinfection effect on
Stompy Stomp decreases each turn rather than remaining fixed, so plan around changing damage/proc timing if spinfection mechanics are present.
- Lore context: These are ancient forest giants; their slow life cycle and long sleeps explain their rarity and the dramatic impact when they reawaken and move through the woods.
Engage 
Other entities of this type
- Avogadro
- Ballista Militia
- Batteye
- Batty
- Betsy the Leshy
- Black Hole Slimedrop
- Blue Slimedrop
- Brick Slimebox
- Bushy (Minion)
- Castle Janitor (Minion)
- Castle Lightning Rod
- Chanballier
- Crevice Webber
- Crystal Mirror
- Crystal Slimedrop
- Crystal Slimeglob
- Demon Hand
- Demon Wall
- Domesticated Battrap
- Elite Slimeglob
- Enchanted Mirror
- Euphorbia (Minion)
- Flying Sapper (Minion)
- Fright Knight
... +39 (see sidebar for full list)