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Stompy Stomp

stompy-stomp
Kind
Miniboss
Area
Forest
Health
475
Cruciball HP
525
Melee damage
4
Ranged damage
8

Overview

Stompy Stomp is a large walking stump enemy that appears in forest areas. It functions as a small mobile ecosystem: while it walks it threatens the player with its presence, and when destroyed it releases additional creatures or effects from its interior. The creature grows over centuries and is described as a forest giant that can take hundreds of years to reach full size and is rumoured to sleep for more than twenty years at a time.

Stompy Stomp's primary danger comes from its two phases of threat. It is hazardous while moving across the board, and it becomes hazardous again on death when its occupants spill out. Encounters with multiple Stompy Stomps are particularly dangerous because their post-death occupants can overwhelm the board if several are knocked down separately; therefore players should prioritize taking them down simultaneously when possible.

Practical notes and interactions:

  • Knock down timing: Aim to finish multiple Stompy Stomps on the same turn so the released tenants arrive together rather than staggered. This prevents getting overwhelmed by waves of smaller enemies.
  • Positioning and crowd control: Use spells or relics that clear or control groups when you expect several Stompy Stomps to fall at once. Area-of-effect damage, slowing, or pinning effects mitigate the threat from the released units.
  • Turn-based spinfection interaction: In some versions an inherited spinfection effect on Stompy Stomp decreases each turn rather than remaining fixed, so plan around changing damage/proc timing if spinfection mechanics are present.
  • Lore context: These are ancient forest giants; their slow life cycle and long sleeps explain their rarity and the dramatic impact when they reawaken and move through the woods.

Engage Stompy Stomp with coordinated removal and anticipatory crowd-control options to reduce the danger posed both during its movement and after its destruction.

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