Rainbow Slimedrop

Overview
Rainbow Slimedrop is a non-hostile slime enemy that appears when a 
The creature's behavior is identical across language sources: it refuses to fight, showing a superiority complex that leaves it indifferent to its own or allies' survival, and it only spawns under specific hive composition conditions. Despite being passive in practice, the Rainbow Slimedrop still has an attack value recorded in game data, though that value is not used because the slime does not perform offensive actions.
- Rewards: Defeating a Rainbow Slimedrop before it flees grants the player the accumulated leftover gold from that battle, often a substantial amount compared with single-drop coins.
- Spawn conditions: A Rainbow Slimedrop is produced when a Slime Hive's internal distribution of slime types reaches the precise mix required; it does not spawn from ordinary random encounters.
- Combat notes: Because it flees when left alive, prioritize dealing damage to it when you can safely finish it; area damage, bounce chains that target it, or directed high-damage shots are effective ways to secure the gold before it escapes.
- Tactical considerations: Treat the Rainbow Slimedrop as a high-value, time-limited reward rather than a threat. Planning shot trajectories to hit it while managing other threats on the board maximizes gold income from runs.
- Data note: The enemy has an attack stat in the files despite being non-aggressive.
References to this (2)
Other entities of this type
- Avogadro
- Ballista Militia
- Batteye
- Batty
- Betsy the Leshy
- Black Hole Slimedrop
- Blue Slimedrop
- Brick Slimebox
- Bushy (Minion)
- Castle Janitor (Minion)
- Castle Lightning Rod
- Chanballier
- Crevice Webber
- Crystal Mirror
- Crystal Slimedrop
- Crystal Slimeglob
- Demon Hand
- Demon Wall
- Domesticated Battrap
- Elite Slimeglob
- Enchanted Mirror
- Euphorbia (Minion)
- Flying Sapper (Minion)
- Fright Knight
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