Slime Hive

Overview



All status effects currently applied to the 

The Hive behaves as if airborne: many ground-targeting or column mechanics cannot hit both the Hive and a Slimedrop beneath it. Although visually stacked, the Hive is not considered part of the same column as a Slimedrop under it, so column-targeting orbs will strike either the Hive OR the Slimedrop, never both.
Practical notes and strategies:
- Exploit status inheritance: apply AoE debuffs (poison, slows, other negative effects) to the Hive to have them copy onto every spawned Slimedrop, quickly neutralizing the hoard.
- Spinfection and poison are particularly effective; a few Spinfection orbs let you focus the party’s damage on the Hive while poison kills its spawns before they reach attack range.
- Buffing the Hive is a double-edged sword: it will grant those buffs to every spawn, so only use positive effects if you intend to bait or control the Slimedrops.
- Because the Hive pays health to spawn, high single-target damage that kills the Hive early prevents later, more dangerous spawns (especially the
Rainbow Slimedrop with Muscircle). Prioritizing the Hive can be optimal when you can handle the immediate spawned Slimedrops.
- Treat spawned Slimedrops as extensions of the Hive’s status profile when planning crowd-control or multi-target clears.
Lore: the internal workings of the 
Other entities of this type
- Avogadro
- Ballista Militia
- Batteye
- Batty
- Betsy the Leshy
- Black Hole Slimedrop
- Blue Slimedrop
- Brick Slimebox
- Bushy (Minion)
- Castle Janitor (Minion)
- Castle Lightning Rod
- Chanballier
- Crevice Webber
- Crystal Mirror
- Crystal Slimedrop
- Crystal Slimeglob
- Demon Hand
- Demon Wall
- Domesticated Battrap
- Elite Slimeglob
- Enchanted Mirror
- Euphorbia (Minion)
- Flying Sapper (Minion)
- Fright Knight
... +39 (see sidebar for full list)