Color Modes
Overview
Color Modes determine how colors are displayed for Shapes and Fluids in shapez 2. They are purely visual options that change the palette and appearance used in the game UI and world rendering; they do not alter the underlying color values used by game logic. The selected mode affects what players see on conveyors, buildings, and preview overlays, while internal representations such as Shape Codes and fluid signals in Signal Producers or output from Fluid Producers remain the same regardless of mode.
There are four available Color Modes:
- RGB: The default color mode. The basic colors are red, green and blue. This mode uses the common additive RGB color model for display.
- RYB: Uses red, yellow and blue as the basic colors and displays colors according to a traditional painter’s RYB mixing scheme.
- CMYK: Uses cyan, magenta and yellow as the basic colors and displays colors consistent with the subtractive CMYK model.
- RGB (Colorblind): A variant of the default RGB mode that increases contrast between colors and adds pattern overlays to improve distinguishability for color‑impaired players.
The Color Mode can be chosen in the general settings. Changing the Color Mode updates visual rendering immediately across the game but does not change game mechanics that rely on colors. For example, the numeric Shape Code assigned to a shape or the fluid color signal used in logic will remain identical after switching modes; only how those colors look to the player is affected.
Practical notes for using Color Modes:
- Use RGB (Colorblind) when you need stronger visual contrast or when you have difficulty distinguishing standard RGB colors; pattern overlays aid recognition on placed objects and UI elements.
- Switch to CMYK or RYB if you prefer alternate palettes for aesthetic or clarity reasons, for instance when building layouts where distinct visual separation matters for planning or screenshots.
- Do not rely on a Color Mode change to alter color-based logic, blueprints, or automation behavior. All recipes, encoders, and color-coded signals operate on the same internal color definitions.
- When sharing builds or screenshots with other players, remember that recipients with a different Color Mode selected may see different color appearances even though the underlying design is identical.
- If you use color-coded signals in combinators, Signal Producers, or Fluid Producers, verify signals by number/name rather than appearance to avoid confusion from mode-dependent visuals.
Changing Color Mode is a visual accessibility and preference feature designed to help players tailor the game’s appearance without impacting gameplay mechanics or saved data.