Jobs
Overview
Jobs are sequences of goals where each step builds on the prior step, with increasing complexity. Completing jobs awards Research Points and advances progress through a Scenario. Each Classic mode Scenario has its own set of Jobs that the player completes in order to unlock further content and rewards.
The quantity of shapes required to complete a given Job and the rewards granted for completion depend on the Difficulty settings: Goal Multiplier, Copy/Paste Cost, and Platform Limit. The canonical numbers shown in game documentation and tables assume these three settings are at 100%. If Copy/Paste is set to be free, the copy/paste cost reward will not be shown or awarded. If Platform Limit is set to unlimited, platform-related rewards will likewise not be shown or awarded.
Completing Jobs awards different types of rewards. The primary reward type is Research Points. Other possible reward types include Platform Units and Blueprint Points; whether those rewards appear or are granted depends on the Difficulty configuration described above. Job steps increase in complexity, typically requiring players to produce larger quantities and more complex shapes as they progress through the sequence.
- Job progress is stepwise: each step builds on previous steps, introducing greater production or routing complexity.
- Reward quantities scale with the Goal Multiplier and the platform-related Difficulty options; displayed values are for 100% settings.
- If Copy/Paste Cost is disabled (free), the related rewards are suppressed and not granted.
- If Platform Limit is unlimited, platform-specific rewards are suppressed and not granted.
- Each Classic mode Scenario contains its own distinct list of Jobs rather than a single global list.
Players should account for the Difficulty settings when planning a build to complete Jobs efficiently, since the required output and the available rewards change with Goal Multiplier, Copy/Paste Cost, and Platform Limit.