Knight Knight

Overview


These small warriors represent knights who have not been altered by the mines' crystal transformations. They live harsh lives defending against forest creatures and the horrors that lurk within the tunnels, serving as the most numerous frontline troops encountered in early and recurring encounters.
- Combat role: low individual health and damage, high threat in groups; they function as cannon-fodder to pressure the player and occupy lanes.
- Best counters: multi-target pegs, splash damage, and any orb or relic that spreads damage across multiple enemies. Single-target burst is inefficient unless focused on eliminating a high-priority
Knight Knight before it can join a larger cluster.
- Tactical notes: positioning that funnels or groups
Knight Knight together makes them easier to clear. Effects that inflict persistent or area denial damage (burns, poison, lingering explosives) scale well against their numbers.
- Flavor: the name is a pun on "nighty-night" and they were added during early development stages of the game, appearing in the Beta and kept into the Early Access release.
Other entities of this type
- Avogadro
- Ballista Militia
- Batteye
- Batty
- Betsy the Leshy
- Black Hole Slimedrop
- Blue Slimedrop
- Brick Slimebox
- Bushy (Minion)
- Castle Janitor (Minion)
- Castle Lightning Rod
- Chanballier
- Crevice Webber
- Crystal Mirror
- Crystal Slimedrop
- Crystal Slimeglob
- Demon Hand
- Demon Wall
- Domesticated Battrap
- Elite Slimeglob
- Enchanted Mirror
- Euphorbia (Minion)
- Flying Sapper (Minion)
- Fright Knight
... +39 (see sidebar for full list)