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Yeti

yeti
Type
Creature
Melee damage
100
Weakness
Fire
Resistance
Bullet, Electricity
Official description

DESIGNATION: Crucis (AG/CA)

CONTAINMENT PROTOCOL: IS-0134 requires standard megaspecimen containment, including extensive material hardening, structual reinforcement and impact bracing.

Overhead clearance of a minimum 5m is also required, due to the subject's athletic proclivities. Once immured, however, IS-0134's reclusive instincts lead it to be relatively docile unless disturbed.

In terms of habitat, IS-0134 requires a temperature-controlled environment, maintained at less than -2 degrees Celcius. Extremely susceptible to high temperatures, the subject must be kept away from any and all naked flames, given the exceptionally flammable quality of its fur.

Overview

The Yeti is a hostile megaspecimen found in Voussoir, where it appears in one of two locations: either at the base of a sky tram support beam in the gorge or inside a cave beyond the tram station at the lowermost end of the area. It is aggressive toward the player, Order soldiers, and deployable objects, and is classified in the GATE Compendium as IS-0134-A, designated Crucis.

Despite its hulking frame, the Yeti is deceptively agile. It can outmaneuver targets, leap long distances with startling speed, and close gaps quickly with explosive ferocity. Outdoors, it usually holds a fixed position and only moves when it spots the player or another enemy; if nothing remains to attack, it returns calmly to its original spot. Inside the cave, it roams back and forth near the exit portal. Its behavior also mirrors the stationary, wait-and-strike pattern seen in the invisible entities of The Pool Room, though the Yeti is far more direct and violent in combat.

Its appearance is imposing: a large, hunched creature with a muscular, simian build, elongated conical claws, pale functional eyes, and a wide jaw lined with jagged teeth and prominent tusks. Its feet are reduced to stumpy forms with dark bony growths, and the player’s head reaches only about to its waist. It also uses low-pitched monkey-like vocalizations. In combat, the Yeti shares some attack animations and low-health behavior with the Tarasque, including clutching its chest and slowing down as it weakens, but it does not have a DBNO phase.

Fire is its greatest weakness. The Yeti is extremely vulnerable to flame-based weapons, especially once ignited, and being set on fire can briefly send it into a panic as it screams and tries to extinguish itself. The Welding Spear and Thermite Molotov are both effective at causing this reaction, and the compendium explicitly notes that the creature’s fur is exceptionally flammable. For this reason, high temperatures and open flames are dangerous around it, and containment requires a temperature-controlled environment below -2 degrees Celsius.

  • The Yeti is always hostile, including to Order soldiers and player-deployed objects.
  • Outside, it remains stationary until it detects a target, then returns to its starting point after combat.
  • Inside the cave, it patrols near the exit portal rather than standing still.
  • A pair of Mountaineers can be seen at the tram beam entrance, but the apparent firefight there is an illusion; the soldiers are not actually fighting the Yeti.
  • It drops Yeti Fur and Yeti Skull, both at 100% chance.

Official description

DESIGNATION: Crucis (AG/CA)

CONTAINMENT PROTOCOL: IS-0134 requires standard megaspecimen containment, including extensive material hardening, structual reinforcement and impact bracing.

Overhead clearance of a minimum 5m is also required, due to the subject's athletic proclivities. Once immured, however, IS-0134's reclusive instincts lead it to be relatively docile unless disturbed.

In terms of habitat, IS-0134 requires a temperature-controlled environment, maintained at less than -2 degrees Celcius. Extremely susceptible to high temperatures, the subject must be kept away from any and all naked flames, given the exceptionally flammable quality of its fur.

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