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Residence Sector

Region
Surface

Overview

The Residence Sector is the Cascade Research Facility’s large accommodation complex designed to house staff who remain on-site for extended periods. Often called the Residences, it includes shared dormitories for up to nine hundred people, an executive wing, recreation facilities, and a small shopping district. The sector was built into an existing cavern and retrofitted from former mining accommodation; its original design is credited to architect Giring Mohede and it was extensively refitted and reopened in late 1979.

By the time the player arrives the sector is enshrouded in an unnatural cold produced by a massive perforation above the complex that creates an extreme thermal differential. The freezing conditions have trapped several GATE staff in place, many frozen in their final moments. The environmental anomaly has driven fauna to adapt: Peccaries and members of the Anteverse fauna grow heavy insulating fur similar to the Yeti, and the Fragments of the sector have been warped into spatially separated islands connected by launch spheres. Gatekeepers and pockets of Order forces have used the sector as a last defensive stand while attempting to operate the Dark Lens.

The Residences proper functions as both living quarters and a locus for several side experiments and character threads. Many researchers keep workstations or running experiments here—examples include Stewart Wakeman’s Thermocell and Abe Stern’s Simulation—while notable inhabitants of the executive suites include Derek Manse, T.R. Enderson, and Rutger Strauss. The Athletics area contains a drained pool that hides a device players must activate to subdue the local vortex. The Executive Residences are connected by a large bridge and are initially blocked by an ice wall that must be melted to proceed.

Fragments of the Residence Sector consume several of its subzones, including the Shopping District, Botanical Wing (Residence Gardens), and Accounting. The Botanical Wing is notable for temporal perforations that can send the player into a future where Cascade is abandoned; Wakeman maintains a workstation there that can be used to upload specific research. The Fragments mechanic forces traversal between island-like chunks by using glowing launch spheres.

  • Enemies encountered include Gatekeepers (Neophyte, Jotun, Chieftain, Witch), The Fallow variants, Order units (Interfector, Flame Rat, Sniper, Grunt), Anteverse creatures such as Tainted Carbuncle and Snow Plague, various robots, and other unique entities like Bigfoot and Krasue.
  • Several dorms are locked yet still contain unique loot and enemy spawns; these rooms are accessible by bridging along exterior ledges, breaking grated windows, and clipping through with a Teleporter Pad or Makeshift Toilet.
  • Movement-based equipment such as the Jetpack is unavailable until specific story progression is completed.
  • Traversal of the Fragments requires mastery of the launch spheres; upper floors are patrolled by Bigfoot and remain hazardous until the vortex is subdued.
  • Surviving the ambient cold requires additional Cold Resistance; with certain buffs active you will need +2 Cold Resistance to withstand the sector’s conditions.

The Residence Sector serves as both a narrative hub for Cascade personnel and a mid-game environmental challenge that combines exploration, temporal anomalies, and adaptive enemy encounters.

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