Praetorium

Overview
The 
Supremus Ordo Petrae and has been their prima domus for over two millennia. Access is restricted to initiates of the Order; lore notes only three non-Initiates have ever gained entry, and only one was permitted to leave.
The environment is a vast, likely subterranean complex built from wide engineered hallways of black and white marble with black-and-yellow accent stone, numerous alcoves with sealed doors, and pervasive Order banners and iconography. Much of the explorable area comprises long corridors, multiple libraries and storage areas, a canteen and garage, a command bridge leading to a Command Center and Armory, and an inner sanctum containing the Sun Disc. From certain balconies the 
The 





Encounters and layout details are important for planning. The canteen contains idle pistol-wielding Grunts and leads down to a garage with SMG- and shotgun-wielding Order troops plus Garage Rats that can drop Reinforced CPUs. Snipers and a Sapper guard the area beyond; a left path through a secondary garage can bypass some sniper lines but remains heavily patrolled. The outer library introduces Archivists, non-aggressive scholar enemies who flee and can drop Purported Grimoires and 

A major obstacle is the bridge to the Command Center, which is defended by multiple Order soldiers, three Flame Rats, a Sapper and a manned Order IFV. The IFV fires heavy machine-gun rounds and requires explosive damage to destroy; it can be blocked only by heavy shields. Inside the Command Center scientists encounter Assassins; the armory (right path) is dark and houses hidden Assassins but holds valuable loot including a full Triarii armor set, Exulum armor set, ammunition and an Ornate Crate. The left path leads to the control center and up a stair to IS-0101, which grants permanent cold resistance. Touching the Sun Disc in the control room grants the Sun-Touched trait and completes the 
- Prepare thoroughly before entry: be well-rested, fed and hydrated; bring ample healing supplies (Bandages, Tech Bandages, Healing Syringes) and gear to establish a teleport network for emergencies.
- Bring explosives (Frag Grenades, Mugnades, Rocket Launcher) and strong long-range weapons (Deatomizer, Rocket Launcher) to deal with Flame Rats, the IFV and dense enemy clusters.
- Expect heavy numbers of Order soldiers across many types (Grunt,
Captain, Breacher, Sniper,
Garage Rat, Sapper,
Flame Rat,
Archivist,
Trooper,
Shield Trooper,
Shock Trooper,
Assassin). Use stealthy approaches or explosive/long-range methods to bypass or neutralize fortified positions.
- Explore armory and inner rooms for high-value rewards but move cautiously: the armory and Command Center contain ambushes and elite enemies guarding significant equipment including armor sets.
Other entities of this type
- Albatross
- Anteverse
- Canaan
- Cascade Laboratories
- Dunkeltaler Forest
- Far Garden
- Flathill
- Fragments
- Furniture Store
- GATE Arch Defense Facility
- Hydroplant
- Induction Wing
- Manufacturing West
- North Pole
- Office Sector
- Reactors
- Residence Sector
- Rise
- Royal Range
- Security Sector
- Shadowgate
- Some Distant Shore
- Temple of Stone
- The Encroachment
... +9 (see sidebar for full list)