Doctorb
Overview
Doctorb is an orb-type card that provides a single-use healing effect when activated. It appears as a deck orb that can be drawn and either used to heal or discarded to be reshuffled and drawn again. The orb has undergone multiple reworks during development; its behavior and level progression determine whether it is removed from the deck after use and how many times it can persist between turns.
At baseline, Doctorb heals the player when its peg is activated; hitting a critical peg increases the healing amount. The orb interacts with relics and effects that modify damage or critical chance, since those can boost the healing when a critical peg is achieved. Because discarding the orb when drawn does not count as using it, players routinely discard Doctorb if they do not need immediate healing, allowing it to be drawn again after reload. At higher levels the orb gains changes to persistence and removal: some historical builds removed the orb permanently on first use at level 1 and restored once-per-battle behavior at level 2, while later patches made it remain in the deck at level 1 with reduced stats.
Practical notes for play:
- Discard Doctorb when drawn if immediate healing is unnecessary; discarded orbs are shuffled back and can be drawn later. This preserves the orb for a more advantageous moment.
- Aim for critical pegs when using Doctorb. A crit maximizes the heal and scales with relics or effects that increase damage or crit chance.
- Leveling Doctorb early is recommended to avoid losing it permanently in builds where lower levels removed the orb on use; investing in its upgrades secures its continued availability and improved stats.
- Be aware of version differences: the orb’s removal-on-use and persistence rules changed during beta and post-release patches, so plan around the current build’s stated behavior.
The name Doctorb is a portmanteau of “doctor” and “orb,” reflecting its healing role.