The Mycofields

Craggy and malformed, this region of Anteverse 2 is little more than a mass of rock orbiting a ‘sun’ that is no sun at all - rather a vacuum point slowly sucking everything towards it.
Much closer to it's 'star' than Anteverse 2A, the tidal forces generate tremendous heat, producing tributaries of superheated magma that restrict the growth of endemic vegetation, already limited by the realm's direly low entropy.
A jagged maze of caves, cliffs, ledges and ancient paths, existence under these conditions is extremely harsh and competition for resources is brutally intense. The creatures that live within it are forced to adapt to - and exploit - the profusion of fungal life that persists there.
Overview

In-game, 



Because of pervasive lava flows and sustained high temperatures, heat protection is essential. The Fire Proximity Suit is explicitly recommended for this area; alternative armor that provides substantial heat resistance (for example certain chestplates) is also effective. Players should gather Anteverse Gels and 
Several enemies native to 





Practical notes and tactics:
- Prioritize heat resistance: equip the Fire Proximity Suit or armor pieces that combine to reach significant heat resistance. Some traits and armor bonuses grant additional resistance; plan loadouts accordingly.
- Protect against spores: wear headgear that grants an Airtight Seal to prevent infection from Mushroom Peccaries and Mushroom Carbuncles.
- Use mobility tools: jump pads are placed around the area, but equipping a
Jetpack or Dangling Gravity Cube makes reaching high or remote ledges much easier.
- Resource farming: clear the region for Anteverse Gels and
Carapace items — the location is a reliable source for those crafting materials.
- Enemy handling: exploit Scuttlebugs’ blindness by sneaking to perform melee takedowns; be prepared for packs of fungal creatures and for hostile Exor enemies near GATE installations.
- Collectibles: a Figurine can be found in the GATE outpost on the corner of a large Filing Cabinet on the floor.

Official description
Craggy and malformed, this region of Anteverse 2 is little more than a mass of rock orbiting a ‘sun’ that is no sun at all - rather a vacuum point slowly sucking everything towards it.
Much closer to it's 'star' than Anteverse 2A, the tidal forces generate tremendous heat, producing tributaries of superheated magma that restrict the growth of endemic vegetation, already limited by the realm's direly low entropy.
A jagged maze of caves, cliffs, ledges and ancient paths, existence under these conditions is extremely harsh and competition for resources is brutally intense. The creatures that live within it are forced to adapt to - and exploit - the profusion of fungal life that persists there.
Other entities of this type
- Albatross
- Anteverse
- Canaan
- Cascade Laboratories
- Dunkeltaler Forest
- Far Garden
- Flathill
- Fragments
- Furniture Store
- GATE Arch Defense Facility
- Hydroplant
- Induction Wing
- Manufacturing West
- North Pole
- Office Sector
- Praetorium
- Reactors
- Residence Sector
- Rise
- Royal Range
- Security Sector
- Shadowgate
- Some Distant Shore
- Temple of Stone
... +9 (see sidebar for full list)