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The Train

the-train
Location type
Facility

Overview

The Train is an Anteverse location designated IS-0138 and functions as a self-contained, constantly moving portal world. The environment is an ongoing 19th-century-style train and the grasslands it traverses; both the physical vehicle and its surrounding Anteverse are classified together as an Immurement Subject that must remain in motion and continuously fueled. GATE researchers model the train as a recursive, superposed mega-location whose momentum appears to bind its local reality. Mathematical models indicate that complete cessation of the Train's momentum would release on the order of 10^55 joules, an amount of energy that would tear a hole in the local time-space continuum as far as the Eagle Nebula. The Train contains a GATE portal located in Manufacturing West inside a Tram station near the old mines; the station is locked and requires a Tram Station Key to access.

Lore and occupancy on the Train are tightly linked to the Order. At the time of the player's arrival the Order has occupied the Train, leaving a single GATE member, Dr. Hammond, to keep it fueled continuously. Dr. Hammond is mentally unstable and unable to explain coherently why the Train must never stop, only warning that something bad will happen if it slows or ceases. An Order Captain is present and interrogates Dr. Hammond during the sequence that precedes portal access.

The Train has several in-game mechanical and interactive properties. It serves as a defensive device against the Leyak and Krasue: when one of those enemies enters the Train’s effective range, the Train emits a light that freezes the creature in place, causes it to disappear, and yields Leyak Essence or Frozen Essence as a drop. The Train also provides the first renewable sources of certain breakable furniture and crates in the game; players can repeatedly obtain items from specific wood and mine crates and can use the Lounge Couch inside the Train as a renewable place to sleep and restore stamina and Fatigue.

Combatants encountered on and around the Train include Grunts, Medics, Captains, and the entity IS-0139, which appears on top of the train shortly before the portal. Many common loot items are obtainable by breaking wooden boxes, containers, and computer hardware aboard the Train, as well as from defeating the Grunts, Medics, and Captains that patrol the cars. A named collectible is located in the second GATE car: it can be found down the ladder on a desk.

Practical notes and strategies:

  • Acquire a Tram Station Key to unlock the Tram station in Manufacturing West and reach the Train’s portal.
  • Use the Train’s light defense to handle Leyak and Krasue encounters: letting them enter the Train’s range will freeze and remove them while granting essence drops.
  • The Lounge Couch is a reliable, renewable place to sleep to restore stamina and manage Fatigue without consuming consumables.
  • Expect standard Order infantry (Grunts, Medics, Captains) throughout the cars; IS-0139 appears on the roof immediately before the portal, so approach the portal section prepared for a tougher encounter.
  • Break wooden crates and containers for repeatable loot sources; some unique items and a collectible desk item in the second GATE car reward careful exploration.
  • Do not rely on stopping or disabling the Train: both in-universe warnings and GATE modelling indicate catastrophic consequences if its momentum is halted.

Other entities of this type

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