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Swamp

Progression tierTier 3
swamp
Progression tier
Tier 3
Boss
[ "Bonemass" ]
Passive creatures
[ "Giant herring" ]
Hostile creatures
[ "Blob", "Oozer", "Draugr", "Draugr elite", "Leech", "Skeleton", "Surtling", "Wraith", "Abomination" ]
Structures
[ "Geyser", "Abandoned Hut", "Swamp Runestone Tower", "Inverted Tower", "Swamp Grave" ]
Dungeons
[ "Sunken Crypts" ]

Overview

The Swamp is a dark, wet, and hostile biome where dense trees block out much of the light and frequent rain can leave the player with the Wet status, making travel and combat more difficult. It is one of the harsher midgame regions and is typically explored once the player is prepared for poison, sustained melee pressure, and poor visibility.

Swamps contain a mix of dangerous enemies and valuable progression materials. Hostile creatures found here include Blob, Oozer, Draugr, Draugr Elite, Leech, Skeleton, Surtling, Abomination, and Wraith, with Wraith appearing only at night. A passive Giant herring can also be found. Several of these enemies inflict poison, so bringing poison resistance is strongly recommended. The biome is also known for fire geysers surrounded by Surtlings, and for stone statues whose purpose is not explained in-game.

Key resources and loot from the Swamp include Ancient Bark, Scrap Iron, Guck, Thistle, Turnip Seeds, and chests containing assorted valuables. In and around Sunken Crypts, players can also obtain Scrap iron, Guck, Thistle, Turnip Seeds, and various chest loot. Other listed Swamp resources include Wood, Stone, Mushroom, Yellow Mushroom, Entrails, Iron, Surtling Core, Ooze, Bloodbag, Slime, root drops from Abominations, Ironhead Arrow, Poison Arrow, Coal, Bone Fragments, Dried bone, Coins, Amber, Amber pearl, Ruby, and Chain. The biome is especially important because Scrap iron can be smelted into Iron, making the Swamp a major step in metal progression.

The biome contains several notable structures and points of interest:

  • Sunken Crypts, which require a Swamp Key to open and are the main source of Scrap iron.
  • Muddy scrap piles inside crypts, and sometimes on the surface, which can be mined for iron-bearing materials.
  • Draugr villages and other ruined buildings, including wooden huts, raised pile structures, and rounded stone towers.
  • Bone piles, Draugr altars, and body piles that function as spawn points for Skeletons, Draugr, and Draugr elites.
  • Geysers with Surtlings running around them.
  • Stone statues and Vegvisir markers that point to the location of the boss Bonemass.
  • Wraith-haunted structures and burial-style sites in some ruined areas.

Exploration is often easier from a nearby Meadows or Black Forest shoreline, since Swamps are not common on a world’s starting continent and reaching them may require a Karve. Establishing a forward base on adjacent safer ground makes it much easier to store loot, repair equipment, and stage crypt runs. Because Leeches can damage boats even when no player is onboard, it is safer to land the vessel away from the swamp shoreline when possible.

A few practical points make Swamp travel much more manageable:

  • Bring poison resistance before fighting the local enemies.
  • Expect limited visibility and slow, muddy movement.
  • Use adjacent Meadows or Black Forest landings for a safer forward operating base.
  • Search Sunken Crypts for iron; they are the Swamp’s most important source of progression materials.
  • Surface mud piles can also be mined later, after the player has the tools to locate them reliably.

Some players use unintended methods to enter a Sunken Crypt without a key, such as placing a chair at the entrance and using the push interaction to clip through the gate. This can also work if an indestructible Ancient tree blocks the doorway, though such methods rely on glitches and may not remain functional.

Other entities of this type

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